3D for the
masses!
It's the new interface, the now technology, and the next market
explosion. It's the message to be communicated and the story to
be told. The introduction of the GUI brought a torrent of new users
to the PC. Real-time 3D promises to repeat this phenomenon and bring
the ever-elusive home market along too.
The early
adopters must be enabled and the market-at-large catalyzed, seeded
with visions of what is to come. This is the threshold to be crossed.
At first the
door was shut tight, the threshold impassable. Then, in the Spring
of '94, the door cracked open, just as we began researching Virtual
Reality for PC Magazine.
And in April
of '95 we blew the door off it's hinges with what COMDEX management
has called an "unbelievable" show on the next dimension
of personal computing.
Beyond the
doorway awaits a realm of fantastic opportunities for all of us.
It's time to cross the threshold.
Many of you
are familiar with one or another of our projects. I must clarify
at the outset that the Grand Vision presented here pertains strictly
to the Infomaniacs' "communications" activities and makes
no attempt to explicate our concomitant research plans for our Thinktank,
although there is overlap.
The opportunities
range from the marketing-oriented and educational to actually improving
the quality of human life. Seriously.
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